Job: Gameplay Engineer
Duration: 12 Months
Location: Redmond, WA (Remote)
Job Description:
Typical Day in the Role:
• Purpose of the Team: The team supports the Client Creator Platform by building tools and documentation that enable creators to develop custom game content (e.g., mods, scripts, and add-ons). Their work focuses on making it easier for developers to create advanced Client experiences by providing guidance, code samples, and tooling to support content development.
• Key projects: This role will contribute to developing code samples and example content (e.g., mini‑games, gameplay scenarios like custom drawbridges/castles) to demonstrate new Client features
Summary:
The main function of a Gameplay Engineer is to design, develop, and implement applications using general languages and technologies (e.g. - C#, C++, HTML) to support business requirements.
Job Responsibilities:
• Analyze highly complex business requirements; generate technical specifications to design or redesign complex software components and applications
• Act as an expert technical resource for modeling, simulation and analysis efforts
• Leverage industry best practices to design, test, implement and support a solution
• Assure quality, security and compliance requirements are met for supported area
• Be flexible and thrive in an evolving environment
• Adapt to change quickly and adjust work accordingly in a positive manner
Qualifications:
• Bachelor's degree in a technical field such as computer science, computer engineering or related field required
• 2-4 years experience required
• Development experience in needed language or technology (e.g. - C#, C++, HTML)
• Hands on experience in designing, developing and successful deployment of large scale projects from end-to-end
• Hands on experience in following the iterative and agile SDLC