Location: Boston, MA
Duration: 7 Months (possible conversion)
Mode of Work: Onsite
Job Description:
- 5+ years professional SW development experience.
- 1+ year working with 3D modeling tools (Blender, SolidWorks, Maya, or equivalent)
- Experience with robotics simulation formats: URDF, SDF, MJCF, or similar
- Familiarity with mesh processing: decimation, convex decomposition, tetrahedral meshing, collision geometry generation
- Understanding of rigid body kinematics (joint types, coordinate frames, forward/inverse kinematics)
- Proficiency in Python for scripting asset pipelines and automation
- 1+ year cumulative experience with at least one of: game engines (Unreal, Unity), physics engines (Drake, MuJoCo, Bullet, PhysX), or robotics simulation platforms (Gazebo, Isaac Sim)
- Demonstrated ability to independently own and deliver technical work with minimal oversight
Preferred:
- Experience with USD (Universal Scene Description) model format
- Familiarity with PBR materials, glTF format, and real-time rendering pipelines
- C++ experience (our simulator core is C++)
- Web 3D visualization (Three.js, WebGL)
- Understanding of simulation contact models and deformable body simulation
- Experience converting CAD (SolidWorks, STEP, IGES) to simulation-ready assets
- Familiarity with camera simulation (intrinsics, distortion models, synthetic data generation)