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Technical Artist

Technical Artist
WA, Kirkland

Job Description

My client, founded in 2014, is the creator of a smash indie hit game, which is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. They are looking for a capable Technical Artist to fill an onsite role in our Seattle-area office.


  • Solve technical art problems across disciplines
  • Approve assets
  • Perform quality checks
  • Optimize game play and environment assets
  • Create documentation and provide pipeline improvements
  • Integrate Game play-related assets
    • LODs (Simplygon)
    • Destruction meshes
    • Custom game play metadata
    • NVIDIA GameWorks


  • Minimum of 3 years of experience in game development as a technical artist
  • At least 1 shipped title
  • Working in the Unreal Engine


  • Experience with Rigging, Animation, or Motion Capture
  • Shader Programming GLSL, HLSL, CG
  • Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine


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